Tobin Nimblefingers

Description:

== Created Using Wizards of the Coast D&D Character Builder ==
Tobin Nimblefingers, level 1
Halfling, Rogue (Thief)

FINAL ABILITY SCORES
STR 10, CON 12, DEX 18, INT 8, WIS 12, CHA 18

STARTING ABILITY SCORES
STR 10, CON 12, DEX 16, INT 8, WIS 12, CHA 16

AC: 16 Fort: 11 Ref: 16 Will: 14
HP: 24 Surges: 7 Surge Value: 6

TRAINED SKILLS
Acrobatics +11, Bluff +9, Perception +6, Stealth +9, Streetwise +9, Thievery +11

UNTRAINED SKILLS
Arcana –1, Athletics +0, Diplomacy +4, Dungeoneering +1, Endurance +1, Heal +1, History –1, Insight +1, Intimidate +4, Nature +1, Religion –1

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Halfling Racial Power: Second Chance
Rogue Utility: Backstab
Rogue Utility: Feinting Trick
Rogue Utility: Tactical Trick

FEATS
Level 1: Cunning Stalker

ITEMS
Leather Armor x1
Adventurer’s Kit
Short sword x1
Shortbow
Arrows
== End ==

Bio:

Knocked unconscious by a rogue sling bullet, Tobin completely lost his memory. When he awoke, he had been picked up by a kind but demented old woman who ran an orphanage for young children. Having spent the last 8 years in this environment, growing up with children has altered his personality greatly. Kind-hearted and carefree, Tobin doesn’t have the same worries most adults have and lives his life like a constant adventure. Akin to the games children play with sticks pretending to be great warriors defeating horrifying creatures like dragons and giants, he has no fear. Approaching everything with a wide eyed child-like wonder, his rogue abilities, instinctive at this point, have a habit of getting him into trouble, the kind of trouble a six or seven year old precocious boy wouldn’t have to worry about. Now that he has “grown”, he is able to leave the orphanage and would like nothing better than to find an adventure of his own, seeking to travel the world and see all that it has to offer.

Tobin Nimblefingers

Asmere Wolfwood